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TheIceManDate: Tuesday, 2012-04-03, 22:42 | Message # 11
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SWAT TacticS PART #1 : Breach, Bang and Clear!
Because many peoples don't know how to do some tactics i propose this tutorial only for peoples interesting for fair play.

This example is a Breach, Bang and Clear with 1 side stack up (where the door handle is located).

1.) Stack Up

R1 is in the prone position, R2 is covering R1 and the opposite side of the door . The element leader is between the two teams, and also covers the hallway. B1 covers the right hand side of the stack, while B2 is guarding the rear .

2.) Open the door, deploy flash bang

While R2 is covering the door, R1 (still in the prone position) opens the door, weapon at the ready. If no immediate threat is encountered, R2 throws in a flash bang.

3.) The fatal funnel

R1 enters first, an covers the right half of the room. R2 is following immediately and covers the left side of the room. B1 and B2 are covering from the outside, getting ready to enter behind RT. Clear the doorway right away!

4.) Clearing the room and Secure!

R1 goes to the right far corner, pointing his weapon to "No-Man's-Land". R2 clears to the near left corner, pointing his weapon to "No-Man's-Land". Never point your weapon to the direction of a team member!
B1 follows and goes to the near right corner, followed by B2 who stays near the door and covers it. B1 will cover upper areas (like balcony's etc.), if there are any.
The element leader is the last one who enters the room. He then may issue further orders.

http://www.sog-team.com/forum/showthread.php?t=27137

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No Retreat No Surrender
 
RaptorDate: Friday, 2012-04-06, 12:04 | Message # 12
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Hmm, ok, but not really good stuff.

About the Leader:
Quote (TheIceMan)
Maps - Knowing every map inside-out is a prequisite to a good plan, wich is a must for every mission

#fail

Quote (TheIceMan)
Is a leader really needed?

Depends on the team: http://ast.ucoz.org/forum/21-238-1

Quote (TheIceMan)
3.Planing

Correct steps, but you may use a different order.

Quote (TheIceMan)

1.Establishing perimeter - Covering all possible approaches to the door is necessary to avoid your team getting killed from behind or any other direction other than the focused room.

Sure, but already done by the formation of the element.

Quote (TheIceMan)
2.Stacking up

Imho the guy with c2 or bsg has enough time to switch the weapon so he can (just "can", not "should") stack up first.

Quote (TheIceMan)
Complied suspects and civilians can wait forever

No. Uncuffed civs may stand up and run into your line of fire. Uncuffed sus may carry a hidden gun and shoot you. Uncuffed civs may be a sus with a hidden gun.

About the breaching and stacking: it's not necessary to know the next room to stack up and clear properly. Formation and according repsonsibilities (even in a liquide formation) make sure that every team member knows what to do while stacking and clearing without detailed orders. No matter how the room look like.

About the breach, bang and clear: Similar but not exactly the same way as we do it. Btw: plagiarism? http://www.nme.de/cgi-shl/nme/swat_T_Ebbc.php

About the last "situation" guide: mostly crap
- use our RoE table instead (shooting at civs is a no-go!)
- overrated opti wand
- c2-kill is a penalty as well, and may violate our RoE

Quote (TheIceMan)
The blast is not dangerous from the side the C2 was deplyed so it is possible to stand right next to the door on this side.

Sounds like Explosive Door Humping... I usually keep some distance to explosives while blowing them up...


"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
SAS_RandomDate: Friday, 2012-04-06, 18:00 | Message # 13
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EDH... ;-) also known as door surfing

SAS_Vet_Random
Lt. Colonel (Retired)
22nd SAS Elite Virtual Regiment
www.sasclan.org
 
ShadowManuDate: Friday, 2012-04-06, 22:37 | Message # 14
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I'm not gonna use the "we play for keeps, not points" phrase but if we do things right, keep our team alive, civilians alive, the suspects controlled (you can control both dead and cuffed) and the mission complete, that's good enough... Use the way you want to keep it as that. What I mean is that too many stuff is point oriented, not safe oriented.

 
TheIceManDate: Friday, 2012-04-06, 22:42 | Message # 15
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yeah true that Manu



No Retreat No Surrender
 
SAS_RandomDate: Saturday, 2012-04-07, 04:35 | Message # 16
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LOL we used to have that saying in our server messages. 'We don't play for points. We play for keeps.'

I always liked that saying. I am also partial to pointing out, 'Graveyards are full of people who fight fair. If you want a fair fight, go to a boxing match.'

Protect yourself, your team, civilians, and then attempt to protect the suspects unless they threaten someone in one of the other three groups.


SAS_Vet_Random
Lt. Colonel (Retired)
22nd SAS Elite Virtual Regiment
www.sasclan.org
 
RaptorDate: Sunday, 2012-06-03, 19:44 | Message # 17
Group: Commander
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TL;DR it yet Iceman, but it's looks really good at first sight.

Added (03/06/2012, 7:44 PM)
---------------------------------------------

Quote (TheIceMan)
This Link Describes Principles Of CQB really cool : D

http://www.pro-activetraining.us/files/JW_CQB_article.pdf


Really cool one. Our teaching is already based on such priciples, but mb we should really focus even more on it.
Still, the rejection of the "blind entry" and "moving to the deep corner on dynamic entry" is a bit suprising to me. I'll have to think about that arguments. Especially because the article fails to describe alternatives.

Sidenote: It's getting a bit messy here, mb I should order this thread *searching_the_end_of_my_endless_TODO_list*


"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
SAS_RandomDate: Monday, 2012-06-04, 12:39 | Message # 18
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Very good stuff that reinforces much of what we try to accomplish in the games.

SAS_Vet_Random
Lt. Colonel (Retired)
22nd SAS Elite Virtual Regiment
www.sasclan.org
 
TheIceManDate: Saturday, 2012-06-09, 13:38 | Message # 19
Group: NCO
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http://www.scribd.com/doc/87606035/SWAT-Instructor-s-Manual

http://www.google.cz/url?sa=...._jOjPSw

Really Coooooool one...: D As always : D




No Retreat No Surrender
 
ReibenDate: Saturday, 2012-06-09, 20:58 | Message # 20
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Nice, but how do you find all those things surprised

Nimquam Retro
 
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