I was wondering about contact reporting. I think we need a certain system for that, since its vital to be aware of suspect location as much as possible. In CQB, there is no problem. I had in mind simple reference system: The door, which is entered, is reference point. for example. if you see suspect at 12oc from the door, you report ''contact 12''. If its on the right ''contact 3'' etc. In the streets, open areas, its more complicated. Though, we could still use our advance path as a reference point, i suppose. Still, communication systems needs some working on.
Yeah I already thought about a detailed explanation of the clock-direction system...but I think it's pretty easy and common sense. You describted it correct and that's the way we use it already.
I already gave a few more details in the RvS thread http://ast.ucoz.org/forum/21-303-1
Quote (Raptor)
So if you report the contact, you teammates may take cover and/or put some additional bullets into the target putting it down faster saving the day. Be presice and short: contact left/front/right/rear [low/up] [window/door/roof/whatever...]. Use clock system to give exact direction or give futher information about the window (which floor? which window number, starting to count from left to right). Also report "contact down" or "clear" to make sure the team can proceed.
Added (11/07/2012, 7:42 AM)
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*reminder*
I still observe a lack in communication discipline to often. Pls read this article again guys and try to pay more attention to coms during the game. Remember to give important information quickly and precise to the leader and the rest of the team.
Mb we should pay more attention to this issue also during basic training.
Added (24/07/2012, 9:18 PM)
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Quote (Raptor)
*reminder*
I still observe a lack in communication discipline to often. Pls read this article again guys and try to pay more attention to coms during the game. Remember to give important information quickly and precise to the leader and the rest of the team.
During normal gameplay yesterday and also during our first LiveOp I observed again this issue, pls pay attention!