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TakeDown & GroundBranch
HerbplantDate: Saturday, 2014-04-19, 15:28 | Message # 11
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http://www.groundbranch.com/ Looks like they are ofially testing the first version to be released. They will have FragOut Studio developers (same who makes mods to ArmA III), and with that news, I hope this game will rock.

If fail in anything, try again. You will be able to shake the world. Believe!
 
HerbplantDate: Saturday, 2014-04-19, 15:37 | Message # 12
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http://www.youtube.com/watch?v=Hs2U0tuNq2g#aid=P-aDZBrDvXU

Oh guys, this game looks so exciting!!


If fail in anything, try again. You will be able to shake the world. Believe!
 
RaptorDate: Tuesday, 2014-05-13, 21:35 | Message # 13
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The EQ system of GB looks quite cool: https://www.youtube.com/watch?feature=player_embedded&v=cRUnrWoB6pQ

"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
TimDate: Wednesday, 2014-05-14, 09:41 | Message # 14
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The game looks great. Though all the combat seems to be from 3-40 meters. I'm wondering how this game does on a larger scale combat, not just above kilometers, but also on medium range. The medium range and size is needed in order to do things like fire and maneuver, which are of great importance in a milsim in my opinion. Not that I've played the game, but it doesn't look like it has big maps and provides you with a lot of freedom in that way.

Though that guy on the video talking about Bohemia Interactive, game studios challenging eachother to make better games and this not happening in the mil-sim genre is completely right.


Message edited by Tim - Wednesday, 2014-05-14, 09:45
 
LuisDate: Wednesday, 2014-05-14, 21:57 | Message # 15
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Does anyone have a clue if we will be able to choose the hand we hold our weapon on? I as a lefty would like a more realistic experience with my left hand as my "trigger hand"...

 
SokolDate: Friday, 2014-05-16, 11:22 | Message # 16
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Quote Luis ()
Does anyone have a clue if we will be able to choose the hand we hold our weapon on? I as a lefty would like a more realistic experience with my left hand as my "trigger hand"...
I don't think I've read it anywhere. If the customization will be as good (if not better) as they showed, it shouldn't be difficult for them to implement this "switch-hand" feature. Check their forums for any suggestion on that topic. If there is none, create one. smile
 
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