16:55 UTC+0, 2024-12-03
[Arma2/Arma3] Modifications we use
BoooneDate: Monday, 2013-04-22, 11:58 | Message # 1
Group: Lieutenant
Messages: 849
Awards: 0
Status: Offline
We use Play withSIX to keep our modifications up-to-date and play in the easiest possible way.

Mods for Arma2


Mods for Arma3


Installation Instructions
The Server only accepts signed and trusted addons. We recommend to use only the mods listed above, otherwise you might be kicked.

Copy mod-set from server
This method is fast to set up and easy to modify - generally the recommended way to install our mods.

1. Open Play withSIX, select the correct game you want to set up. Then, switch to the server browser tab via the menu on the left.
2. At the top of the window, enter the server name (or part of it) into the search bar and make sure you have all filters disabled.
3. Right-click our server and select "Create collection from server mods".
4. Go to the mods tab, you should see a new collection named after our server. Double click it and if you only want to download certain mods of the set (e.g. for an event), untick the mods you do not need/want.
5. Press install at the bottom left. The mod-set is now being installed - this might take very (very) long depending on how many mods you selected and how fast your connection is.

Note that with this method you have the option to only select the mods you actually need for a certain event. Our whole mod-set contains a lot more mods than you will usually need for a single event.

Create a mod-set manually
This might be useful if our server is currently down or you need mods that are not installed on the server.

1. Open Play withSIX, select the correct game you want to set up. Then, switch to the mods tab via the menu on the left.
2. Add a new collection with the button "new collection +" in the second column, below your probably empty list of collections. Name it "AST", or however you like.
3. Use the search bar at the top "search entire library" and search for the exact mod names listed above (always startign with the @-symbol), adding the to your new mod collection via drag and drop. Repeat this for all mods you want to add.
4. Double click your new mod collection and then press the yellow install/update button on the bottom left. Your mods are now downloading - this process will take some time. After that you are ready to play.

Note: This topic will usually be kept updated and include notifications for any new mods installed to the server. Click the "Subscribe to the thread" button on the top right to subscribe to this topic and be notified when we install new mods to our server by email.




Message edited by Raptor - Thursday, 2014-06-05, 15:54
 
RaptorDate: Friday, 2014-03-14, 09:38 | Message # 21
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
[Arma3] The xmed system differs a bit from Arma2 ACE medical system, there is a small tutorial in the TacForce forum: http://tactaskforce.enjin.com/forum....-system

"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
BoooneDate: Friday, 2014-03-14, 14:09 | Message # 22
Group: Lieutenant
Messages: 849
Awards: 0
Status: Offline
An easier way to set up our mods was added to the first post.

 
RaptorDate: Friday, 2014-03-14, 17:50 | Message # 23
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
[Arma3] several mods updated.

"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
RaptorDate: Sunday, 2014-03-16, 11:04 | Message # 24
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
[Arma3] Task Force Radio updated.

"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
RaptorDate: Tuesday, 2014-03-18, 10:17 | Message # 25
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
X wounding system updated; @XEventSystem removed

"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
RaptorDate: Tuesday, 2014-03-25, 22:24 | Message # 26
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
In case anyone didn't notice that yet: A2 ACRE is not working with the newest TS3 version 3.0.14. However A3 Task Force Radio requires the newest TS3 version. So if you want to play both games, you need to have 2 versions of TS3 installed. Old TS3 version are available here: http://ftp.4players.de/pub/hosted/ts3/releases/

"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
RaptorDate: Wednesday, 2014-03-26, 14:55 | Message # 27
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
[Arma2] Mods added:
• @praa_AV (Island)
• @SGW_Afghan (Afghan National Army and Police)


"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
RaptorDate: Monday, 2014-03-31, 16:29 | Message # 28
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
[Arma3] Some mods updated, namely:
• @tmr
• @XMedSys, @XLib
• @SAA
• @FA18_A3


"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
RaptorDate: Thursday, 2014-04-10, 21:54 | Message # 29
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
[Arma3] Mod @xLib updated and @SAA deactivated (latest version crashes because of a circular dependency with @rds_tanks).

"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
RaptorDate: Saturday, 2014-04-12, 07:00 | Message # 30
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
[Arma2] @mb_objects is no longer supported by PW6. It's replaced by @mb_rocks and @mb_veg_adv. However seems like PW6 did this change automatically some time ago. If you use a shortcut/batch file to start the game, you should update the modstring accordingly.

"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
Search:

Communications