Why exactly do you need floorplans for the tactical animations? How about starting with simple entries first, which you can just draw a very simple room for?
Quote (Rye)
Box room, simple entries - best way to start, you are right.
+1 "Teamwork is essential, it gives them someone else to shoot at." Murphy's Laws of Combat #9
Because I do prefer them (problem?). Something I want to animate about is the understanding of the danger zones... I want common places... not basic squares neither complex mezzanines... just common places that swat 4 default maps can have. But forget it, no need for help then.