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Forums » Discussions » Tactics and Techniques » Ballistic Tests Of SWAT 4 Weapons
Ballistic Tests Of SWAT 4 Weapons
TheIceManDate: Sunday, 2012-04-29, 14:22 | Message # 1
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http://www.nosource.com/blog....ull.jpg

http://www.nosource.com/blog....ll2.jpg




No Retreat No Surrender
 
RaptorDate: Thursday, 2012-05-03, 07:08 | Message # 2
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Nice found Ice.

But as already mentioned in the tactics section: Most important thing about your weapon: YOU must feel comfortable and safe with our weapon. If you don't trust your gun, you become unconfident and start to make mistakes.
So imho your personal feeling about the weapon is more important than empirical statistics wink

Btw: the numbers lack of a unit. What means a damage of 105?


"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
ReibenDate: Thursday, 2012-05-03, 10:34 | Message # 3
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It's interesting, but i don't understand why JHP ammo do less damage than FMJ. shouldn't be the contrary ?

Nimquam Retro
 
SAS_RandomDate: Thursday, 2012-05-03, 12:38 | Message # 4
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The increased surface area of the typical JHP results in faster loss of velocity after impact, which means heavier impact and more concussive force. It hits you harder. How a bullet reshapes itself on impact has a major factor along with cavitation of the bullet through the body.

While a typical JHP round gets less penetration, it usually does a great deal of damage from the expansion and rotation of the projectile displacing your internal organs and bouncing them off each other. Not to mention the jagged edges of the jacket ripping things you'd rather not have ripped.

Against non-armored targets, JHP is great for high damage and reduced penetration and less chance of passing completely through the target into something you didn't intend to shoot.

The up-side of FMJ ammo is how well it maintains velocity and energy because the jacketing helps the bullet maintain its shape and aerodynamics even after impact. The other up-side of this conservation of energy is the amount of leading edge concussion and cavitation which often results in a devastating, blow-out exit wound.

Without armor, I wouldn't want either to hit me.
With armor, I'm hoping I'm hit with the JHP (in a vest plate).
Bottom line, use the FMJ ammo, know what's in the background, aim at a relatively safe spot to minimize collateral damages, and squeeze one off.


SAS_Vet_Random
Lt. Colonel (Retired)
22nd SAS Elite Virtual Regiment
www.sasclan.org
 
ReibenDate: Thursday, 2012-05-03, 12:54 | Message # 5
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ok i think i understand the main point. thanks Random

Nimquam Retro
 
RaptorDate: Thursday, 2012-11-29, 00:18 | Message # 6
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Quote (SAS_Random)
The other up-side of this conservation of energy is the amount of leading edge concussion and cavitation which often results in a devastating, blow-out exit wound.


Actually this point holds only for rifles. The velocity of a pistol bullet is mostly so low, that human tissues is flexible enough to absorb the concussion without damage.
Anyway the effect of bullets are a complicated issue when looking into such details. If you are interested have a look here: http://www.firearmstactical.com/tactical.htm (2nd point "wound balistic"; leading to http://www.firearmstactical.com/hwfe.htm ).

My botton line for swat:
- use jhp against unarmored targets
- use fmj against armored or unknown
- use fmj in pistols or if you need to shoot though glass often
(jhp expands and therefore looses a lot of energy after the first collision, even with glass)

In RvS I use fmj all the time to be able to penetrate some doors.

And no matter if fmj or jhp: be sure of your target and what's beyond wink

PS: another nice post Random smile

Added (29/11/2012, 0:18 AM)
---------------------------------------------
Found a nice manual in the ITS forum with even more details about weapon ballistics in swat4: http://www.instinct-tactical-squad.eu/index.php?forum-showposts-81

(direct download link: https://docs.google.com/open?id=0B9QTt-3nfOxOUEpjMUZfU1oxNjg )


"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
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