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Content - Full Dynamic Movement
RaptorDate: Sunday, 2012-12-02, 13:15 | Message # 1
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General Movement:
- working in small elements of 2 or 3 operators to allow quick changes of the formation as needed
- while one team is assaulting a room, the rest provides backup and hallway security (A assault team and B backup team for hallway security, further teams support cool

Communication between teams (should be made by the EL):
- “Assaulting!” to indicate that your team is about to enter and clear a room
- “Need backup!” call for reinforcement from B
- “All Clear.” to indicate that the room is under control (should be followed by one of the following statements)
- “Trailers” call for B to fall in after the room is clear, used if the A wants to proceed through an opening/door in the current room and the other teams should follow; A may proceed while B falls in, cuff and report
- “Dead End, move on!” advise B that the room is clear and that there are no further doors/openings; B may proceed to the next door in the hallway (B becomes the new assault team!), A will cuff and report and extract to the hallway (becoming the new B team)
- “Proceeding, move on!” advise B that A found a door/opening but is going to proceed alone; A will keep on clearing until they reached a dead end; B can proceed along the hallway with the rest of the teams.
- “Come in/out!” advise a team to move into the room/extract to the hallway
- “Coming in/out!” notify other teams that you come into their room/extract to their hallway (more specific version of “Friendly!”)

- get out of a cleared room back to the (probably) secure hallway
- to speed things up the team should leave the room in the inverse order of entry i.e. RG first, A1 last
- notify the hallway security team!
- last man drops a light stick when operating with multiple teams

- there are different ways to use the breaching shotgun holding
- “entering”: breacher enters first after tacaid
- “moving”: breacher moves out of the way entering as last
- “holding”: breacher hold position entering as last (assault team moves around him)
- "holding alternate": breacher after breaching moving to side (to his left or right) and assault team entering sticking to wall. Breacher entering as last...........in other words "move out of the way of the entry team. moving to the side is one possibility" (Raptor) (ADDED by TheIceMan)
- we also use “auto breach”: if the tacaid is hot (pin pulled) and the door is locked, pointman breaches automatically the door without further orders

Wall Flooding:
- alternative option to our normal NoMansLand
- all team members stay at the near wall (wall with the entry door) covering the center of the room ( http://www.youtube.com/watch?v=yNUoB92ViO8 )
- advantage: the arcs of fire for every operator are clear of friendlies (but mb not of hostages!)
- disadvantage: - a tango behind cover is likely to be covered against all operators
-> the diagonal dominating position of the NoMansLand provide better control of the contacts within the room after it is clear; also it’s easier to punch/taser contacts using the NoMansLand

Moving without floorplans:
- the teams should agree to clear all rooms either clockwise or counter-clockwise; this may be decided on the run
(clockwise means basically starting at the entry point always stick to the left wall clearing all doors/opening until you reached the entry point again)
- usually it’s works better to clear from top to bottom (remember the clearing of stairs!)

Added (02/12/2012, 1:15 PM)
My experiences from the first training:
Really cool stuff, very realistic for small and medium sized buildings. But we need further practice wink

Quote (Raptor)
- while one team is assaulting a room, the rest provides backup and hallway security

Should be obvious: if there is just a single way to proceed (just one door, no intersection or similar stuff), then all teams should move in. It’s nonsense to wait until the first team needs backup. You have to move into the room anyway sooner or later, simply because it’s the only way available.
On the other hand if you encounter a door in a hallway, it’s not necessary that the first team moves in. Team A can proceed a little bit, covering 12 oc of the hallway. B takes the assault, C stands by as backup and provides rear security if needed.
That’s why we operate in small elements: flexible distribution of the available man-power. The according element leaders are mainly responsible for that. Ofc that requires practice: be aware where the other teams are and what they are doing. If your team is not needed as backup or cover, proceed to the next unclear area.
We should also try it with a completely liquid formation. might be even faster. Watch your teammates, fill the gap, proceed as soon as ready. But I guess that requires a lot of practice from each and every member. Follow your element is mostly easier than follow the dynamic flow of a huge team.

"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9

Message edited by Raptor - Sunday, 2012-06-03, 18:24
RyeDate: Tuesday, 2012-12-04, 14:06 | Message # 2
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On communications, "Coming out" always is a great call. Permission isn't always needed, especially dynamically, but does help.
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