Quote (Booone)
But what I think we should do: Implement two separate movements, which the leader will have at his disposal.
Ahm, that's what I suggested above: "stealth entry" = pointman crouching, "dry entry" = pointman standing. And since the later option is probably used more often, I would use the Swat4 command "Move and Clear" for a dry entry.
Quote (Booone)
2. Dry entryI don't think this should be dynamic by default.
I already discussed the terminology with Rye. Look at our basic training and you'll see that we have defined a stealth movement as a movement with the goal to search for contacts/target indicators without being spotted.
But a smooth, fluent entry of the whole team behind a standing pointman doesn't has this goal. It's a movement relying on speed (the team needs to get out of the fatal funnel asap, no stop in the doorway!). Once the pointman started the entry, there is no turning back (yes, you can abort a stealth entry and withdraw). We'll have to confront every contact in the room. Plus the team will try to triangulate fire at possible targets. All this are characteristics of a dynamic action. No matter if you walk or run into the room.
Quote (Booone)
Running makes it all very disorganized very quickly, and stopping to shoot really breaks the pace about immediately.
Not sure what you are talking about here.
Anyway since we had this techincal problem yesterday at the training, we should really organize a new one to test this stuff. Btw I think a force on force training is just the right place to test our action times against human reaction times. The reaction time of the Swat4 AI varies occasionally between Lucky Luck and my grandmother (ofc we'll have to test new movements against this AI sooner or later, simply because we use them in-game).