12:35 UTC+0, 2024-11-24
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[Arma2] CO+17 SRS: Stolen Flame
RaptorDate: Thursday, 2014-03-20, 10:51 | Message # 1
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
Scenario


Date and Time:
Saturday 2014-03-29
Tech Check starting at 17:45 UTC (for new players)
Event Time 19:00 UTC
Planned Duration 2 Hours

Classification:
players with Arma server access

Organizer:
Raptor

Requirements to join:
Working equipment, TS3 and Arma2 set up to play on our server. (Show up before or during the tech check if you are unsure!)
Required Mods (through SIX):
• @ACE + @ACEX + @ACEX_RU + @ACEX_USNavy + @ACEX_SM
• @ACRE
• @CBA_CO
• @JayArma2Lib
• @FDF_Mod
• @st_lb_enhance
• @st_acre_volume (ShackTac volume control for ACRE)
See http://ast.ucoz.org/forum/15-721-1 for installation instructions.

Server:
AST|Tactical Server

Slots: (how to sign up)
SRS
#1 Team Leader - Booone (Reserve: Fluffy)
#2 Assistant Leader
#3 Scout* - Warrior
#4 Medic - Aras
#5 Assault Specialist (SMGs, Assault Rifles, MGs) - Viking
#6 Assault Specialist (and APC commander/gunner)
#7 Demolition Specialist - Captain
#8 Demolition Specialist (and APC driver)
#9 Sniper Specialist - Fluffy
#10 Sniper Specialist -
#11 Qualified Helicopter Pilot (MH-6 Little Bird) - Tim

* The Scout


Note: depending on the leader, the team might use quite unconventional tactics.

Red slots


CO+ (not necessary):
#12 bad guy
#13 bad guy
#14 bad guy
#15 bad guy
#16 bad guy
#17 bad guy


Notes:
- JIP is possible in case of technical issues
- no respawn
- epi and morphine can be used by everyone, but no medkits are available
- minimum number of players: 6


"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
RaptorDate: Thursday, 2014-03-20, 11:00 | Message # 2
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
Note that this event is planned for Saturday 29.03. which is next week, NOT the Saturday this weekend.

"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
SAS_FluffyDate: Thursday, 2014-03-20, 11:19 | Message # 3
Group: Ally
Messages: 58
Awards: 0
Status: Offline
9, 3, 11
 
BoooneDate: Thursday, 2014-03-20, 13:41 | Message # 4
Group: Lieutenant
Messages: 849
Awards: 0
Status: Offline
1

 
SAS_FluffyDate: Thursday, 2014-03-20, 21:34 | Message # 5
Group: Ally
Messages: 58
Awards: 0
Status: Offline
Can take 1 reserve
 
ShadowManuDate: Thursday, 2014-03-20, 21:57 | Message # 6
Group: NCO
Messages: 791
Awards: 0
Status: Offline
#10 #5 #2

 
LecterDate: Friday, 2014-03-21, 20:42 | Message # 7
Group: NCO
Messages: 534
Awards: 0
Status: Offline
4,5,7

May the forces of evil become confused on the way to your house

,,Not a single chainsaw was given that day...''
 
captainDate: Friday, 2014-03-21, 21:09 | Message # 8
Group: Registered
Messages: 29
Awards: 0
Status: Offline
FDF mod huh? cool

7, 5, 2 

Also if you do need a villain I am willing to take any of the red slots, I'm told I do a good evil laugh tongue


Message edited by captain - Friday, 2014-03-21, 21:11
 
RaptorDate: Friday, 2014-03-21, 22:02 | Message # 9
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
That's cool, but the red slot(s) have nothing to do with the bad guys. It's just an important slot that must be filled and should have a dedicated reserve player in case the dude who actually signed up can't make it at the end.

"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
RaptorDate: Tuesday, 2014-03-25, 10:12 | Message # 10
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
*small bump*

We still have free slots here wink


"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
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