Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
15 multiplayer and cooperative maps that take place in 8 distinctive environments ranging from Iraq to Afghanistan to Somalia.
9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
Cooperative game mode where you and your friends team up to complete mission-based objectives.
Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
Overhead map detailing objective and teammate locations.
Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
Highly immersive particle FX and audio to intensify the game experience.
Create custom maps and content using the Insurgency SDK and scripting system.
Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
Dedicated Server Support for PC and Linux.
Multiplayer Game Modes:
Adversarial Match Your team must complete objectives to receive reinforcement waves.
Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.
Infiltrate --- Your usual Capture the Flag but with a twist. In Infiltrate, your team's goal is to take the enemy's intel and return it to your base. Your team will only respawn when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.
Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure a territorial objective or destroy a cache objective.
Sustained Combat Your team gets multiple reinforcement waves, usually resulting in prolonged action.
Push --- Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.
Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".
Tactical Operation Players only get a single life per match.
Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.
Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of distraction to trick the attacking team into thinking the cache is somewhere that it's not.
Vendetta --- Each team has a leader that must be brought to an objective in order for the objective to be captured. The first team to capture the objective with their leader or neutralize the enemy's leader will win the match.
Cooperative Game Modes
Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.
Company Set Minimum requirements:
Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
Memory:4 GB RAM
Graphics:Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
Hard Drive:6 GB HD space
Message edited by Luis - Tuesday, 2014-05-06, 22:27
My Short review of the game: I think the game has real potential, the PVP is quite competitive and who rushes dies, which is something I find quite appealing.
The PVE on the other hand if you leave the AI as default they tend to go up through the same way where the rest of his friends died which is quite stupid in my opinion, though this can be changed if you level up the AI difficulty to expert, sure they wont be Einsteins though they will flank more and use more grenades and explosives to flush you out of positions.
Overall I think the game is quite fun in both PVE and PVP (mostly PVE) and A LOT of fun to play with friends.
I like what they did with new updates. AI is more challenging, plus number and skill of the enemy can be adjusted. All maps are remade, providing more paths and approaches to objectives. New game mode hunt is pretty cool, where you have to eliminate all enemies in the area and destroy 1 weapons cache, which is hidden in one of three (randomized) possible locations in the area. Steam workshops provide cool skin modifications and custom maps.
So far, this is infinite times better, than takedown in regards to what it tried to accomplish - squad based tactical shooter. May the forces of evil become confused on the way to your house
Its a nice idea, but we would need a private server for that. Also, we should wait and see where they take this game further. Maybe they will fuck it up, maybe not. So far it is looking good. The only few improvements I would suggest is to eliminate HUD entirely, as well as any other strategic indicators. Also, they could add a decent VOIP similar to ACRE, or the system which BF2: PR has. Medic system would also be nice. Instead of dropping dead after 1-2 shots, there should be possibility to get injured or incapacitated and rely on your teammates to keep you alive. With those improvements the game would be perfect. May the forces of evil become confused on the way to your house