05:48 UTC+0, 2024-03-29
  • Page 1 of 1
  • 1
Forums » Gaming » Short-Term Gaming » [RvS] Ordnance Project 1.4 - today, 1800 UTC (Tuesday, 2013-12-17, 1800 UTC)
[RvS] Ordnance Project 1.4 - today, 1800 UTC
BoooneDate: Tuesday, 2013-12-17, 14:47 | Message # 1
Group: Lieutenant
Messages: 849
Awards: 0
Status: Offline
(I'm posting this for Ice, since he has some problems with posting on the forums.)

Today around 1800 UTC - 2300 UTC

Requirements: Tunngle, Ordnance Project 1.4 mod + Custom maps (see links below)

mod: http://www.moddb.com/mods/ordnance-project
maps: http://www.ulozto.net/xgGti3K/rvsmaps-rar and http://www.gamefront.com/files/5075199/RvS_Coop_Map_Pack_1


 
RaptorDate: Tuesday, 2013-12-17, 15:49 | Message # 2
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
I'll try to be there.

"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
RaptorDate: Tuesday, 2013-12-17, 21:09 | Message # 3
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
Good games guys smile

The mod is pretty neat, although weapon handling is not as good as in TD. And the lags because of tunngle are kinda annoying. Would be cool to have a dedicated server, but I have no clue how to run a mod with the dedicated RvS server sad


"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
 
LecterDate: Wednesday, 2013-12-18, 00:22 | Message # 4
Group: NCO
Messages: 534
Awards: 0
Status: Offline
I'll try to look for a fix for RvS key lags in game. Maybe then I could play that game once more. It's awesome.

May the forces of evil become confused on the way to your house

,,Not a single chainsaw was given that day...''
 
LuisDate: Wednesday, 2013-12-18, 10:28 | Message # 5
Group: NCO
Messages: 1164
Awards: 0
Status: Offline
If you find a solution, let me know...

 
Forums » Gaming » Short-Term Gaming » [RvS] Ordnance Project 1.4 - today, 1800 UTC (Tuesday, 2013-12-17, 1800 UTC)
  • Page 1 of 1
  • 1
Search:

Communications