[Swat4]SAS MOD v1.0
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Raptor | Date: Tuesday, 2012-06-05, 23:44 | Message # 31 |
Group: Commander
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| A thread to collect bugs of the Mod was started in the SAS forum: http://www.sasclan.org/modules.php?name=Forums&file=viewtopic&t=10766
Post to improve the next version of the mod
And since the thread above is only for negative points I want to state here (again): I really love the new weapons, the new weapons effects and sounds and most of all the new AI. Nice job Keller and Francis, thank you guys
"Teamwork is essential, it gives them someone else to shoot at." Murphy's Laws of Combat #9
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Darker | Date: Sunday, 2012-06-24, 18:53 | Message # 32 |
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| Im looking forward to see the new version. AST Sas server is good. Please keep it
Greetz
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TheIceMan | Date: Sunday, 2012-06-24, 18:55 | Message # 33 |
Group: NCO
Messages: 596
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| We are glad you like it : )
No Retreat No Surrender
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Luis | Date: Monday, 2012-06-25, 07:17 | Message # 34 |
Group: NCO
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| Would be nice if u could add the M4A1 SopMod ^^
Message edited by KingLuis123 - Monday, 2012-06-25, 07:18 |
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Uniqu3 | Date: Monday, 2012-06-25, 14:02 | Message # 35 |
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| SWAT4 probably doesn't provide the ability to be that indepth with the weapon, they could model a SopMod supported-M4A1 but likely not dynamically allow the addition of attachments. Difficult to say, though.
I still want to see the H&K Mk23 in SAS Mod. That gun just kicks ass (.45 ACP FMJ rounds).
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KablerVfmdb | Date: Monday, 2012-06-25, 21:17 | Message # 36 |
Group: Civilian
| Hello guys, Im new to this forum .. how are you guys doing?
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