18:47 UTC+0, 2024-06-19
[Swat4]SAS MOD v1.0
RaptorDate: Tuesday, 2012-06-05, 23:44 | Message # 31
Group: Commander
Messages: 3115
Awards: 0
Status: Offline
A thread to collect bugs of the Mod was started in the SAS forum: http://www.sasclan.org/modules.php?name=Forums&file=viewtopic&t=10766

Post to improve the next version of the mod wink

And since the thread above is only for negative points I want to state here (again): I really love the new weapons, the new weapons effects and sounds and most of all the new AI. Nice job Keller and Francis, thank you guys wink

"Teamwork is essential, it gives them someone else to shoot at."
Murphy's Laws of Combat #9
DarkerDate: Sunday, 2012-06-24, 18:53 | Message # 32
Group: Registered
Messages: 1
Awards: 0
Status: Offline
Im looking forward to see the new version.
AST Sas server is good. Please keep it smile

TheIceManDate: Sunday, 2012-06-24, 18:55 | Message # 33
Group: NCO
Messages: 596
Awards: 1
Status: Offline
We are glad you like it : )

No Retreat No Surrender
LuisDate: Monday, 2012-06-25, 07:17 | Message # 34
Group: NCO
Messages: 1164
Awards: 0
Status: Offline
Would be nice if u could add the M4A1 SopMod ^^

Message edited by KingLuis123 - Monday, 2012-06-25, 07:18
Uniqu3Date: Monday, 2012-06-25, 14:02 | Message # 35
Group: Registered
Messages: 14
Awards: 0
Status: Offline
SWAT4 probably doesn't provide the ability to be that indepth with the weapon, they could model a SopMod supported-M4A1 but likely not dynamically allow the addition of attachments. Difficult to say, though.

I still want to see the H&K Mk23 in SAS Mod. That gun just kicks ass (.45 ACP FMJ rounds).
KablerVfmdbDate: Monday, 2012-06-25, 21:17 | Message # 36
Group: Civilian

Hello guys, Im new to this forum .. how are you guys doing? smile